I just checked out galaxy zoo for the first time today and this issue immediately became apparent. The easiest solution to me would seem to be including some sort of manual input. Obviously units are not relevant, but you can simply define the axes to range from 0 to 100, and allow users to enter two values to specify a point in 2d space for each parameter, mass, size, etc (the graphical interface could be used as well for rough tuning). The point could then be defined as accurately as you want, and fine tuning would simply involve tweaking smaller and smaller values. i.e. once you have it to within 75-76, then play around with 75.5, or 75.4 etc. If you settle on 75.4 then try 75.42,75.43, and so on and so on. Of course this also depends on what sort of inputs the simulation is taking. I suspect the cursor seems to jump around because the parameter space is actually divided into a discrete grid of acceptable inputs, in which case this solution could not be implemented. If this is the case, then perhaps some left, right, up and down clickable buttons that allow you to move the cursor in the smallest possible increments would help.